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john33
I decided it was time this went to 1.0. wink.gif

One small change is the inclusion of %age done indicators for the current file and total files measured against samples processed. This is an ICL7.1 compile, compiled against libsndfile V1.0.5.

Available now at RareWares 'Others' page. smile.gif
dewey1973
Does it still work with Speek's frontend?

EDIT: Nevermind... I see it is bundled. (blush)
Gambit
Just want to say thanks John for all your great work. We all appreciate it!
Xenno
Have to agree...

It's the only RG that I use. Doesn't require anything special from whatever player you use (regardless of format). Produces great sounding files and....it simply works! (every time)

Very nice

xen-uno
wagner reatto
thank you, great work.

i use both softs, they are the best!
slothdog
Indeed, many thanks! Nothing goes on my webradio station without first being passed through both wavtrim and wavegain.
Zaraza
Does it support 24-bit/96kHz WAVs?

I remember trying an older version and it didn't...
john33
QUOTE(Zaraza @ May 21 2003 - 02:04 PM)
Does it support 24-bit/96kHz WAVs?

I remember trying an older version and it didn't...

I'm afraid not. sad.gif The bit depth is no problem, but the maximum sample rate is 48kHz.
Zaraza
Damn...I wanted to run it against the WAV files outputted from my Cakewalk Sonar during mixing of my band's material...I guess I'll have to instead run it on the final CD-quality WAVs as part of the final mastering.
Madrigal
@john33 and speek:

I cannot even begin to express the value of WG to my audio processing life. Thanks a million for all your hard work.

Regards,
Madrigal
sony666
Gratualtions B)
Very useful tool if want to rip CD Audio to formats (ogg, mpc, aac) that dont allow applying replaygain to the stream directly (like mp3gain).
n68
yup...


TnX. john.
a great util.

now.. i have a question.. (possible raised before..) (by me..))
do wavegain support raw .cda input.?
if not.. have it been "duable" to implement. rolleyes.gif


ph34r.gif
Ariakis
Just out of curiosity... Which dither method (if any) would you guys suggest for average usage? =/

Thanks. =D
Xenno
I've been using 3 which is medium dithering and was suggested by John.

xen-uno
Madrigal
QUOTE(Xenno @ May 22 2003 - 03:44 PM)
I've been using 3 which is medium dithering and was suggested by John.

xen-uno

I second that. Works great.

Regards,
Madrigal
LCtheDJ
I have to join the others here; Thank you, John, for WaveGain, as well as all your other efforts and programs provided.

Everything I rip is first run through WaveGain before it is encoded to any compressed format; ape, ogg, mp3, flac, they all get it done first.

On a related note, why isn't WaveGain included in the popular rippers instead of, or in addition to, the "normalizer" they include now? Is it a technical thing, a rights thing, or they just haven't thought of it yet?
Daffy
QUOTE(LCtheDJ @ May 22 2003 - 08:32 PM)
Everything I rip is first run through WaveGain before it is encoded to any compressed format; ape, ogg, mp3, flac, they all get it done first.

Forgive me if I'm wrong, but if you use WaveGain before compressing to APE and FLAC then aren't your files no longer considered lossless? WaveGain from what I read is NOT a lossless process and alters the original *.wav file. I personally hope you don't share those files with anyone who might be thinking they're getting a lossless (ape, flac) file.
Daffy
QUOTE(Xenno @ May 22 2003 - 04:44 PM)
I've been using 3 which is medium dithering and was suggested by John.

xen-uno

I thought "With Heavy Noise Shaping" was the recommended setting. This goes back to discussions when dithering was first added to the program. Have I missed some further discussions on the topic where the recommended setting changed to "Medium Noise Shaping"?
john33
QUOTE(LCtheDJ @ May 23 2003 - 12:32 AM)
Everything I rip is first run through WaveGain before it is encoded to any compressed format; ape, ogg, mp3, flac, they all get it done first.

On a related note, why isn't WaveGain included in the popular rippers instead of, or in addition to, the "normalizer" they include now?  Is it a technical thing, a rights thing, or they just haven't thought of it yet?

I also run everything through WaveGain for the same reasons others do, I guess. I can then encode to any format and not care whether the player supports replaygain, or not.

For some odd reason, people seem to accept normalising as a process that simply alters the volume and they don't think about whether it is technically a lossy process. On the other hand, although WaveGain is really little more than an intelligent volume adjusting process, some people seem to throw their hands up in horror about its application.

At the end of the day, people are smart enough to make their own judgements on these things and whilst WaveGain may not be truly lossless, in reality, it's likely to be the least lossy thing applied to the original wave file apart from using a lossless encoder. I can imagine these same people that won't use WaveGain on principle, then encoding to some lossy format and applying EQ settings to the playback!! This whole thing needs to be viewed in perspective.

As far as adding WaveGain to rippers is concerned, you have to remember that there is a vast number of people out there happily ripping and encoding stuff who don't really understand much, if anything, of what they're doing. (I don't mean that to sound patronising, although it is! wink.gif I just don't know any other way to say it.) To add WaveGain into the mix for these people would probably result in the ripper authors being flooded with support requests on what it is and why should they use it!

Which dither setting to use? Whatever works for you really. As a general rule I wouldn't normally use Heavy Noise Shaping, it's not normally necessary, unless you're processing 8 bit, and then you'll probably need all the help you can get!!
Ariakis
Thanks for all the info. =D

But now I have a problem. =/
I generated super-low level white noise (trying to graph the noise shaping curves), but whenever I try to WaveGain it, I get an error message like...

CODE

Analyzing...

   Gain   |  Peak  | Scale | New Peak | Track
---------------------------------------------
+64.82 dB |      0 | 1741.81 |        0 | noisequiet3.wav
Applying Gain to file: noisequiet3.wav
Error deleting old file '€2'les  95% done
Error processing GAIN for file - €2

WaveGain Processing completed normally


Any ideas? =/

EDIT:
BTW, sorry about the double-post... =/ I had a really faulty connection to the whole HA site for about 5 mins, which caused a double-sumbit or something. =P

But anyway... Hah, figured it out... You have to specify the bit-depth... I thought it was autodetected. Sorry. =)
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